Our business idea is Eduville: a community-based classroom engagement tool designed for language learning and imparting cultural value. Informally, this digital classroom tool can be likened to the gameplay of “Among Us,” combining various learning strategies individually tailored for a wide range of learners. The application includes a set of games aligned with language learning pedagogy. Teachers can upload a picture of their textbook or syllabus content, and the games will automatically adapt to test the uploaded content. The games focus on the five skills tested by the Ministry of Education (MOE) syllabus: Reading, Writing, Listening, Typing, and Oral proficiency. Students will encounter a map of different learning stations, each featuring unique games that cater to their preferred learning strategies and difficulty levels. For teachers, Eduville offers an effective way to revise for a diverse range of learners and provides better control over student activities on their devices in class. An example of a vocabulary-building game is a memory card flipping game, which has already been coded and successfully tested with students at NUS High School.
